Cobblestone
A TTRPG System I’ve been “cobbling” together from chunks of the various systems I’ve used to run my games over the years
The Basics
A D12 System
The system relies heavily on using a d12 as the core random chance die.
That d12 roll will be adjusted by your modifier and likely coupled with a d4, d6, d8, or d10
Unintentionally, the d20 will be your least used die.
